In my project there is only one scene where all levels are generated proceduraly.
Since the assets are all Beast lightmapped and no machine on earth :) could probably bake them all at once, I need to generate lightmaps per level separately. This however causes a problem:
How do I assign each Beast lightmap to each asset?
So far, whenever I bake new lighmaps, the same previous lighmaps (from level 1) are being used (for level 3).