Hi there,
In my project there is only one scene where all levels are generated proceduraly.
Since the assets are all Beast lightmapped and no machine on earth :) could probably bake them all at once, I need to generate lightmaps per level separately. This however causes a problem:
How do I assign each Beast lightmap to each asset?
So far, whenever I bake new lighmaps, the same previous lighmaps (from level 1) are being used (for level 3).
Thank you
@cry0: When creating an asset, aren't the lightmaps just added as textures? Baking it once seems to be enough right? Beast just generates a texture for you once. Seems enough to me. Why do you need the complete beast mapper to be in you asset?
– Marnix@Marnix: Thank you for your comment. I've managed to solve part of the problem with a simple solution: I didn't know it was possible to know which beast lightmap was assigned to each asset in the lightmaps array. Righ now I am facing another issue which I plan to look further before making a question - if this was not clear to you I hope my answer to my question is :)
– cry0