Import and append Beast lightmaps

Hi there,

In my project there is only one scene where all levels are generated proceduraly.

Since the assets are all Beast lightmapped and no machine on earth :) could probably bake them all at once, I need to generate lightmaps per level separately. This however causes a problem:

How do I assign each Beast lightmap to each asset?

So far, whenever I bake new lighmaps, the same previous lighmaps (from level 1) are being used (for level 3).

Thank you

Just found that the Renderer.lightmapindex can be accessed in the editor, right in the Lightmaps tab. One only needs to click on an object to find which .exr file is being used and then update accordingly after adding the new lightmaps to the lightmaps array.

Hope this is helpful