import .anim from unity to maya

Hi there… I am using the following code in order to capture the movements of a single object in an .anim file. I would like to tell me how possible is to import the captured file to maya… I tried both the dkAnim plugin and the animImportExport but none of those works… any suggestion???

var clip1 : AnimationClip;
var obj : Transform;
static var recStart = false;
static var isRecording = false;
static var nowTime;
static var posXCurve;
static var posYCurve;
static var posZCurve;
static var rotXCurve;
static var rotYCurve;
static var rotZCurve;
static var rotX2Curve;
static var rotY2Curve;
static var rotZ2Curve;


function OnGUI () {
	GUI.Box (Rect (10,10,100,120), "Motion Capture");
	if (GUI.Button (Rect (20,40,80,20), "Rec")) {
		startRec();
	}
	if (GUI.Button (Rect (20,70,80,20), "Stop")) {
		stopRec();
	}
	if (GUI.Button (Rect (20,100,80,20), "Play")) {
		playAnim();
	}
}

function startRec() {
    posXCurve = new AnimationCurve();
    posYCurve = new AnimationCurve();
    posZCurve = new AnimationCurve();
    rotXCurve = new AnimationCurve();
    rotYCurve = new AnimationCurve();
    rotZCurve = new AnimationCurve();
    rotX2Curve = new AnimationCurve();
    rotY2Curve = new AnimationCurve();
    rotZ2Curve = new AnimationCurve();
    recStart = true;
    isRecording = true;
    print("REC");
}

function stopRec() {
    
    isRecording = false;
    clip1.SetCurve("", Transform, "localPosition.x", posXCurve);
    clip1.SetCurve("", Transform, "localPosition.y", posYCurve);
    clip1.SetCurve("", Transform, "localPosition.z", posZCurve);
    
    clip1.SetCurve("", Transform, "localRotation.x", rotXCurve);
    clip1.SetCurve("", Transform, "localRotation.y", rotYCurve);
    clip1.SetCurve("", Transform, "localRotation.z", rotZCurve);
    
    clip1.SetCurve("_d_camera", Transform, "localRotation.x", rotX2Curve);
    clip1.SetCurve("_d_camera", Transform, "localRotation.y", rotY2Curve);
    clip1.SetCurve("_d_camera", Transform, "localRotation.z", rotZ2Curve);

    obj.animation.AddClip (clip1, "aniMo");
	print("STOPPED!!");
}

function playAnim() {
    obj.animation.Play("aniMo");
    print("PLAY");
}

function FixedUpdate () {
    if(recStart) {
        nowTime = 0;
        recStart = false;
    }

    if(isRecording){
        posXCurve.AddKey(nowTime, obj.transform.localPosition.x);
        posYCurve.AddKey(nowTime, obj.transform.localPosition.y);
        posZCurve.AddKey(nowTime, obj.transform.localPosition.z);

        rotXCurve.AddKey(nowTime, obj.transform.localRotation.x);
		rotYCurve.AddKey(nowTime, obj.transform.localRotation.y);
		rotZCurve.AddKey(nowTime, obj.transform.localRotation.z);
        
        rotX2Curve.AddKey(nowTime, obj.transform.localRotation.x);
        rotY2Curve.AddKey(nowTime, obj.transform.localRotation.y);
        rotZ2Curve.AddKey(nowTime, obj.transform.localRotation.z);
        
        nowTime = nowTime + Time.deltaTime;
        print(nowTime);
    }
}

Anyone been able to use Unity3d .ANIM (YAML) files outside of Unity?

bump. Anyone been able to use Unity3d .ANIM (YAML) files outside of Unity?