Import animation problem

Hey Unity Users,
I have a question, I have been trying to upload an ipo curve animation from Blender unto Unity. I have tried to export my animations using FXB, but unfortunately, it has not turned out so well. I had programmed the animations by pressing a button W, but when I had the FXB file imported, the animations automatically play by itself. How do I have the animations return to default activation?

By default animations play when imported into Unity.
You have to activate the animation in Unity by a script in Unity.

So I have to create a new script in order to have it function properly?

I really don’t know what script you have, I was thinking you meant you created the script in Blender (don’t know Blender).
The script has to be attached in Unity.

That makes sense; thanks Don Gray.