Hello !
I’ve got questions about importing animations in Unity for special characters like dinosaurs animated with custom rig controllers in Max.
Although I exported only bones, Unity seems to import all the hierarchy, helpers, controllers spline objects and dummy…
This causing problems when importing animations only as separate fbx…
Here you can see my complete structure of animation.
How to simplify this ? What’s to best way to export/import animations ?
Is there some tips to follow when exporting a fbx? (Baking animation keys in bones before exporting? Hierarchy links?)
(I tried the same proccess in Unreal and it only import the selected bones… so it works fine)
