I have a Minecraft character I created inside of Blender. He’s rigged, skinned, animated, and textured(aka, all set to go! :D).
I decided to create all of my animations inside of a single timeline, so I separated them properly inside of the inspector upon import into an Idle, Attack, and Walk animation files.
I then added both an Animator and Animation component to the Prefab(I created one for the MC character I just imported).
Inside of the Animation component I changed size to three and dragged each of the animation clips into the new slots.
Play Automatically is checked.
When I Run the program no animation plays.
Thanks a lot for all help offered.
Thanks, and have a great day!
Here’s a screenshot of my exact settings.