I’ve created a basic object inside of Blender, and have UV Mapped a custom texture to it. It all looks great inside of Blender, but upon dropping it inside of Unity it has the default material.
I unwrapped my object inside of Blender, then aligned it to a UV map I created in Photoshop CS5. It renders perfectly inside of Blender.
I’m accustomed to online forums and user etiquette, so I spent a few hours searching for a solution. Here’s what I have tried:
Saving .blend file directly into the Unity Project file, then dropping it inside the editor.
Exporting Blender model as a .fbx file, and dropping it inside of the editor.
Both options have produced the same result. The model inside of Unity has the default material.
May someone please offer a bit of advice concerning importing an asset into Unity whilst keeping the same attributes inside of the 3D modeling program.
Side Note: Would using Maya have better results? I have Maya(legit version) but prefer Blender for simple tasks.
Thanks in advance for all advice received.
Have a great day!