Import cad file from code via Pixyz

When i try to import a cad file from code i Got the error “This call doesn’t respect the term and conditions of the license.”

When I read the License after hours of googling (PiXYZ Software Terms & Conditions)
“PiXYZ for Unity will only be used to manually import 3D model files either from the graphical user interface of the Unity 3D editor or from a C# runtime import command if the PiXYZ for Unity plugin is embedded in a built application.”

I don´t get it?
My code is from a sample online from unity
public class Main : MonoBehaviour
{
public ImportSettings ImpSett;
public Text Starttext;
// Start is called before the first frame update
void Start()
{

import();
}
void import()
{

Importer importer = new Importer(@“D:\3641F082_bin.rvm”, ImpSett);

importer.progressed += OnProgressChanged;
importer.completed += onImportEnded;

importer.run();

}
void onImportEnded(GameObject Goo)
{
Starttext.text = “Import done”;
Debug.Log(“Model imp”);

}
void OnProgressChanged(float progress, string message)
{
Debug.Log(“Progress :” + 100f * progress + “%”);
}
// Update is called once per frame
void Update()
{

}
}
Is it possible or not to load an cad model in runtime?

I am also searching for a possibility to load CAD files dynamically. Did you solve it?

I also read about a plugin from Simens which supports this case.

Which formats you mainly need?

i’m also interested on that, but havent been able to find good plugins…
in asset store some are editor only, others windows desktop only, others too old or not supporting all features in files.

IFC seems like best solution so far.

I read about two options:
https://blogs.sw.siemens.com/jt-open/jt-unity-plugin-for-jt-open-program-members/
https://www.pixyz-software.com/loader/

nice, had not heard about jt open.
pixyz runtime apparently reads only models from pixys format,
so that needs conversion process still: Cad > pixyz > unity runtime.
(and pixyz batch converter is pretty expensive…)

here is some list of free plugins, but after testing, most of them dont really work nicely…
https://github.com/UnityCommunity/CADImportExport/issues/1

I read about the PixyLoader. Is that what you mean?
https://www.pixyz-software.com/loader/

yes, that one loads .pxz files at runtime.