Hello, this is a beginner question, I have a class
public class PauseGame : MonoBehaviour
{
...
}
it doesn’t have a namespace.
I have another class :
namespace UnityEngine.InputSystem.Samples.RebindUI
{
public class RebindActionUI : MonoBehaviour
{
...
}
...
}
it does have a namespace.
How do I call “PauseGame” script/class/component in my “RebindActionUI” class ? The solution I found is to move the “RebindActionUI” script in my assets folder instead of keeping it in its original folder “/Samples/…”. But there must be an easy answer to this which I’m missing
hello ? I bumped into my own question months later, with no answers … I feel like there should be a basic answer to this, idk …
Here is a more detailed version :
I have this c# file :
it has NO NAMEPSACE, the assembly is the default one : Assembly-CSharp.
This assembly doesn’t have a Assembly definition file I think (or does it ???) but that’s besides the point for now.
I am trying to ACCESS the new input system SAMPLES c# scripts, for REBINDING. (Especially the one called RebindActionUI.cs) Which are contained in the following NAMESPACE :
I HAVE linked the Assembly-CSharp and the Unity.InputSystem.RebindingUI assembly. (right click the Assembly-CSharp in the solution explorer (whatever it’s called on the left side of VS 2022) → dependency build → check the Unity.InputSystem + Unity.InputSystem.RebindingUI boxes)
Now, As you can tell in the first picture. The namespace Samples apparently does NOT exist.
What am I doing wrong ??? Why can I not access a simple script from a namespace/folder/assembly ?? Thanks in advance for any response.
Visual Studio doesn’t control the script compilation. Changing things in the solution explorer does absolutely nothing.
Enable “Auto Referenced” on Unity.InputSystem.RebindingUI. Default assemblies like Assembly-CSharp will not pick up asmdef assemblies unless Auto Referenced is enabled.
Thank you ! I just found it too by testing every thing I could, right before going insane. I am glad to learn about this too : “Changing things in the solution explorer does absolutely nothing.” makes sense now.
This is the box to check (enable) for anyone searching :