Trying to import a skybox as a cubemap for testing. Manual says specify cubemap in the import inspector If I do that I can only import one image and unity sees that as a cube map, but it is not a cubemap it is one image made spherical. Cant import the material as a cubemap because it turns into a skybox. Cant turn the skybox into a cubemap because I get a box with select and hitting select only gives me an old skybox which I am already using.
Trying to use different reflections than the skybox for testing like I said. Anyhow I should be able to get a cubemap to work in unity. Any help appreciated.
Unity supports importing many different texture formats including skyboxes. Simply select advanced in the texture importer and select the type
FYI:The traditional ‘skybox’ asset e.g. a game object made up of 6 imported textures is technically deprecated from 4.x if you need to import a ‘skybox’ it needs to be in a single texture format as shown:
If you need to create one from 6 different images you can try a number of free tools like HDR shop
Thanks for your reply. I have no trouble importing and using a skybox. I just cant see how to import a cubemap. Since I cant find any cubemaps I am trying to use a skybox as one and convert it to a cubemap which is what the manual says you can do. One skybox has been converted but I have no idea how it happened and it isnt the one I want to convert. Following the manual in the link you gave me (which was the first place I looked) doesnt help.
I’m afraid that doesn’t make much sense to me - what do you mean importing a texture in cubemap configuration? a prefab? a game object? or an asset store package? if you can let me know what format the cubemap is in that you want to import and what you are hoping to do with it, I should be able to help…