Import Customize characters to unity...??

Hi everyone!, i have a problem.i can´t import my own rigged characters in unity. i haven´t got problems importing bipeds. Anyone know some tutorial to set up a customized character?
I import in FBX format.

My own character have a rootgroup and a hierarchy like the biped.

“THE PROBLEM”:
-The bones and the shape controls appear like a mesh renderer.
-The controls keep the animation but the skin is broken.

Thanks for your atention.

What are you currently using to export to FBX?
Software as well as exporter version.

I know Max should have an exporting option under Geometry called “Convert Deforming Dummies to bones”

I’m sure most exporters has a similar option, you could try messing around with that.

Hope this helps.

Thanks! Now my rigging works. But the shapes controls still appear like a rendering mesh. I know that in the unity i can remove this property but
obviously that isn´t the best form.

Another question: Does Unity support Squashing bones?

What are squashing bones? Do you mean bone scaling? It does support bone scaling.

It does not directly support direct mesh deformation like blend shapes or morph.

Thanks.
Squashing bones is like scaling but it manteine the volume of the geometry.

In Max at bonestool panel you can select in the property of bones : None/scale/or squash.