Hi everyone!, i have a problem.i can´t import my own rigged characters in unity. i haven´t got problems importing bipeds. Anyone know some tutorial to set up a customized character?
I import in FBX format.
My own character have a rootgroup and a hierarchy like the biped.
“THE PROBLEM”:
-The bones and the shape controls appear like a mesh renderer.
-The controls keep the animation but the skin is broken.
Thanks! Now my rigging works. But the shapes controls still appear like a rendering mesh. I know that in the unity i can remove this property but
obviously that isn´t the best form.
Another question: Does Unity support Squashing bones?