Hi @josterday ,
You have the right workflow:
- bake the animation of the CM Brain camera with the recorder
- add the baked animation to a new camera in the scene and export the camera*
*Alternatively you can also export the recorded animation from the timeline:
- create a new camera
- add it to the timeline with the recorded animation
- select the recorded animation and from the top menu select GameObject > Export Selected Timeline Clip…
Here is a video that also shows the workflow (from 0:19 - 0:47):
https://www.youtube.com/watch?v=nSqVwXfD7KA
As for not seeing the animation in Maya, would it be possible to send me the recorded anim file?
Here are also a few things to try/check:
- check that the animation applied to the new camera can be played back in Unity (otherwise it will likely not be found by the exporter either)
- create the new camera at the scene root instead of parented under an empty object and apply the animation directly to the camera
- try unchecking “Record Hierarchy” in the recorder when recording
- when exporting the new camera, check that in the Export Options either “Animation Only” or “Model(s) + Animation” is selected under “Include”.
Best,
Viktoria