Hello. I’ve been fiddling with Unity
I have all these software programs to help create game assets &/or a game.
How do I import .obj, .fbx files into Unity, then export them as an .obj, .fbx, .mat, .stl, .prefab outside of Unity?
Images or a video tutorial would be ideal but if you clearly write the steps, that’s fine too.
Thanks in advance!
Programs I use
3D Creation Suite
Blender
Daz3D
At Daz 3D, download our free 3D software and shop free and premium 3D models, animations, and more to create your realistic universe.
3D Modeling Software
Aartform Curvy
3D Modelling Software by Aartform. Easy to pick up, fast, non-technical modelling tools, ideal for first time 3D modellers. Draw in 3D, Sculpt and Paint.
Sculptris
http://pixologic.com/sculptris/
Wings 3D
http://www.wings3d.com/
Poser Pro
Editor/Extensions needed to Import/Export
GameObject to Mesh (OBJ) -Export
Discover the best assets for game making. Choose from our massive catalog of 2D, 3D models, SDKs, templates, and tools to speed up your game development process.
Runtime OBJ Importer -Import
Discover the best assets for game making. Choose from our massive catalog of 2D, 3D models, SDKs, templates, and tools to speed up your game development process.
casironmaiden:
How do I import .obj, .fbx files into Unity, then export them as an .obj, .fbx, .mat, .stl, .prefab outside of Unity?
To import, just drag them into the project hierarchy, or buy/write a runtime importer.
To export, buy/write an exporter for the target format - like the one you linked at the bottom of your post.