Hello,
I want to write an external DLL with Visual Studio 2010, import it into Unity and call the DLL functions from within Unity with C#.
I’ve tried various methods the last 2 days but with no success. The doc’s and examples didn’t help either. I’m compiling the DLL in .Net 2.0, tried with the DLL in and out de plugin folder, with and without namespaces, etc.
I’m hoping that some one can help me.
Regards