Import .fbx at runtime

Hi all,

I’m playing with Unity since 6 months, so i’m not an “expert”.

I’m trying to develop an app by which is possible to select a 3D model (mechanical drawing in .fbx) from a list, import it and, by adding some components to the model, scale, rotate or move the model shown.

Moreover, while the application is running, the user should be able to copy and paste a new .fbx drawing to a specific folder and the application, by accessing that folder, should be able to open also the new file…

So the matter is: is there a way to import runtime an fbx file and instatiate it as game object?

Thank you for your help…

L

Not natively - but there are some solutions on the asset store.

2 Likes

The FBX SDK is available somewhere around here aswell;

can you share some experience with me for using autodesk sdk in unity?

Afraid not, I’ve never used it.

Is it going to be loaded dynamically into Unity? If not you could still work with prefabs premade