import fbx file from dexsoft character

Hi.
I bought some character from dexsoft-games.

They dont know well about unity so…

When I import character fbx file to unity, and there was a text file which have animation frame info.

like death 0 - 80, hit 80 -106…

So, I type all those in unity when importing.

But the following errors.


NullReferenceException: Object reference not set to an instance of an object
UnityEngine.GUILayoutUtility.EndLayoutGroup ()
UnityEngine.GUILayout.EndHorizontal ()
UnityEditor.AssetImporterInspector.ApplyRevertGUI ()
UnityEditor.ModelImporterInspector.OnInspectorGUI ()
UnityEditor.InspectorWindow.OnGUI ()
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[ ] parameters, System.Globalization.CultureInfo culture) [0x00000]

Why? and how to fix?

I want to know detail info to how to import dexsoft-games character to unity. A-Z

Thanks.

We need a bit more info.
I’ve gotten a few models from Dexsoft. First how did you import your model into Unity3D? I’ve had the best results from copying the entire folder that I extracted into my unity3D assets folder.

Then you will have to experiment with the animation values as it seems they didn’t match with my models.
(well the viking model’s animation table was off).

Jim Cullen