Import FBX model at runtime

For our project we need to import FBX models at runtime.

Is this possible. I can see we can load Asset Bundles at runtime. Can these also be generated from an FBX file on the local drive at runtime?

Please help!

Unity’s FBX importers are Editor only. To import an actual FBX at runtime would require you to write a custom FBX importer of some sort.

The easiest thing would probably be to try to setup some sort of server process that uses the editor to make an asset bundle out of an fbx and then download that into the client.

Hi @hollandrisley

Did you solved this problem? Did you wrote a custom FBX importer? Or found some?