What the title says.
I have a rigged cube man with an idle animation, exported into an FBX file (Made using Blender)
. When i import this asset into Unity, and collapse it, it contains the following:
CubeModel , Armature , Material, IdleAnimation , IdleAnimation(1).
Is it normal to get the animation clip twice? I tried playing around with the imported animations, they both seem to achieve the same effect (meaning in the preview they both do the same thing).
Not really but FBX can be hairy, as there are so many ways to export into it and Blender is not “first citizen” as far as FBX.
What happens if you make a second animation? Do you get 4 animations total (eg they are being doubled), or do you get 3 (eg there is a stray one that might be invalid)?
Are you aware you can just drop .blend files into Unity and as long as Unity finds Blender, it just imports it? Now it might have the same problem, but at least you dispense with the irritating clickfest waste of time of exporting FBX files!
I don’t know how to make multiple animations in Blender and have them stored separately. What i did do was create an animation of a dude taking a running pose and then running.
Imported the FBX file to Unity, and edited the animation in the animation tab of the asset file. After clipping the animation so as to have just the “posing to run” section of the original animation as the imported one the following happens:
One of the two animations (that are shown when i collapse the imported FBX asset in Unity) now displays the full sequence as it is in the FBX file itself, while the second one displays only the chosen animation that i clipped in the asset tab.