Hi,
I’m new to Blender and i get a kinda weird issue with importing my 3D models to Unity, i searched for several hours but found nothing concrete about it.
Here is my model in Blender : Actualité photo/high-tech/lifestyle - HostingPics.net
And here is the same model in Unity : Actualité photo/high-tech/lifestyle - HostingPics.net
It looks like when I import my model in Unity, the backface culling get toggled (I don’t know if this is possible) whereas it is not in Blender.
I tried exporting every part of my model separately but i always get this transparency ish when i combine everything with Unity.
Idea anyone ?