import from maya to unity got transparent character

i have a character designed for maya , in .ma format it seams ok in maya but when i imported it to unity i found it semi transparent , i don’t know how to describe it but it’s it’s not fully transparent , so i can see one face through another face , please help me

sounds like you need to flip your normals.
Also I’d recommend importing files as FBX into unity and not as .ma files.