When I import my model from blender into unity, unity smoothed the model is there anyway to import without the object smoothing?
and if this is not the place to post this my bad.
When I import my model from blender into unity, unity smoothed the model is there anyway to import without the object smoothing?
and if this is not the place to post this my bad.
Are you sure that Unity smoothed the model? Did you tell it to import the UVs or calculate them?
Yes this is a problem with blender. It does seem to import to Unity with smoothed set as a default. The only way I know of to stop this is to add an edge split modifier. This will sharpen up your model but it will add verts/edges also. This is what I do.
I think your problem is that unity DIDN’T “smooth the model”, but rather import normals from the file you made in blender. You need to go to your models import settings inside unity and set normals to calculate. After that unity lets you change the smoothing angle of your model manually.
Hope this helps!