Import issue

Hi everyone,
recently, i have some problems importing model files into the engine. Below you can see the model file how it looks after the import and how it looks inside 3dsMax. The eyes are seperate models and skinned to the headbone. The lower body, which is as well a seperate file, looks fine.

Any advices? I’m using FBX to export the files.

Thanks in advance


453705--15865--$vorschau.png

So the image on the right is in Max? And they eyes are your problem?

Or is it something else? One thing I can see is happening is that Unity is compressing your texture and using Mip Maps while your max model is either using a different format or none at all. You can turn both those off in the texture import settings, but it is usually a performance hit so I would not recommend it.

From the picture, I cannot tell if what’s happening to your eye’s. There colors might be bleeding over onto your face if the eyes are right next to your face in your uvs (turn mip-mapping off to check, but you will probably want to turn it back on again).

Not real likely, but make sure all the vertices in your eyes are assigned a bone as well.

Hi and thanks for the quick answer.

Yeah, it’s about the position of the eyes. The model is animated. In Max they fit perfectly into the head in each frame. Don’t mind the texture…this problem is just about the eye position after the export. I can’t really reposition the eyes in Unity, since the skinning automatically position them back to the front.

Like i said…the eyes are the only problem. Every other element is where it belongs

If you press play do they pop into place?
Another issue people are having often is that they use 2bone skinning setting in Unity instead of 4bone setting. That doesn’t sound like your issue, but you could check anyway.