I would like to know how to import animation done in Kinect (Skeletal joints) to Unity 3D? I would like my humanoid model to replicate the behavior I do using Kinect. I have downloaded the Kinect View plugin and able to interface Kinect with unity and able to see the Kinect skeleton moving in Unity 3D, But I would like to associate this movement to one of Humanoid models in Unity 3D.
Also is there a way to convert Kinect output (.xef) to .fbx format? I have seen KinectAnimationStudio, anything apart from that?
I’m new to Unity, any help would be greatly appreciated.
Thanks in advance.
Jeevan Kumar G"