Hi, I have imported max object (fbx format) to unity but I can’t get texture auto map to the object. In 1 object project, I have it successfully auto map but when I try import it again in other project, I just got plain object with no texture. But when I try to import another object with the previous project which successfully auto map the texture, it’s working. So, I know there is setting I could miss look at. Please tell me how to set it.
Are you using the latest version of the 3ds Max FBX exporter?
Are you setting it to embed the textures on export?
From what I’ve seen using Max and Unity, it tends to bring in textures automatically so long as there is only a diffuse texture assigned in Max. If there’s a diffuse and opacity, so you can see transparency in Max, then it doesn’t make the link automatically. It may also have to do with where the texture and file are in relation to each other when you first bring them in (in same directory vs .fbx in mesh dir and texture in tex dir).
Strange though that it would on a previous project and not a new project. Is is possible that the first time you brought it into the old project you did have to make the link and from then out it’s just remembering that information through the metadata… or voodoo
K, solved. Forgot to set embed the textures on export. Thanks…