import model problem

Hi,

When I change a model in my 3d app I simply copy the fbx to the assets folder. This worked fine so far. However, I just did this again and now the character is not rendered anymore. The only thing I changed to that model is apply skin envelopes by file in 3ds max. It turned out that the meshfilter was set to ´none´. I put it back to the correct meshfilter but no luck. If I drag a new instance of the character from the project folder in the scene, it renders fine. Anything I can try?

If I have to start all over with a new instance I have one big problem. One of the bones has a child object which was quite a pain to put in the correct position. Is there a way to save the local rotation of this object and import it back into the same child in the new instance of the character?

Thanks,
Raoul

Part 2 was actually not that difficult, a simple copy and paste of the rotation values in the inspector puts the child object in the correct orientation. Then it is just a matter of putting it in the right position.