Is it more perfomant it specify what part of a module you want to import?
If you are using only maybe three functions of UnityEngine in a script, to do something like this:
using UnityEngine.Update, FixedUpdate
It does not work the way I wrote it, but is it in theory more performant considering CPU, and RAM?
TD at work said it may save some RAM and there would be less compiling time.
@Lala_Ghost, in C# it’s the same thing for the Compiler if you chose to use namespaces or if you call it directly; it is more of a personal code standard preference. As a suggestion is if you use a call something more than once just add the namespace, it will make your code shorter and easier to read.
If you want to check how much CPU or RAM you use, I recommend using the built-in Unity Profiler.