Import obj file with material applied during runtime

Hello,

I’m trying to import obj file into the scene. Currently, I’m using this, however, while I can import an object, it does not come with texture. I followed the guideline of adding Standard (specular) to always include shaders. Here are the files I try to import: .obj and .mtl file in .zip and the texture map (can’t upload due to its size so I use the link, can be downloaded there). The only change I did is to change Tr 1.00000 to 0.00000 in .mtl file since the loader is inverting Tr to d and 0 in d can’t be seen.

Could anyone tell me what I need to do or perhaps another way of importing .obj in runtime? Thanks in advance.

6533162–738092–mesh_test.zip (6.31 MB)

It doesn’t come with the texture or you can’t assign a material?
I would simply ask the dev as the package states that it does import Textures, to be honest.

I found another obj loader and end up using that as it works, but could you explain what’s the difference between import textures and assign a material?