So I have been working on this all day.
I am working on a top down dungeon crawler 2D. I decided I wanted the walls for rooms to be 3D making my game 2.5D now I guess. So I think my biggest problem is that I am using Photoshop and theres not a lot of documentation.
This is what I did.
I use a script for the editor to convert my gameobject to a obj file.
I imported the obj into Photoshop
(I dont think converting the gameobject was the problem due to the fact that it imports into Photoshop flawlessly!)
(This is a test object by the way! lol)
I generated a UV and painted it
(All is good at this point)
Then importing back into Unity the object is inside out!
(Ran out of attachments see comment for picture!)
Things I have tried and have found:
People who have had this problem talk about the objects Normals!? I have no idea how to mess with this in photoshop
I have tried .DAE which did not work well and converting the .OBJ to a .FBX which resulted in the same exact problem
I have mess with the .OBJ settings in unity the calculate, import settings, etc…
I tried importing into blender then export then back to unity same problem.
I no my biggest problem is probably using photoshop put I am fluent in the program and want to add this 3D aspect to my repertoire!
Any ideas are greatly appreciated!