I use 3ds max to export Obj file. With a cube(1x1x1), it has a 8 vertices, 12 face(triangles).
I’m confusing about uvs and texture-coordinate, Is it a same thing?
Because when I unwrapUVW in different way, I got a output file(.Obj) in different texture-coordinate size.
1).the problem is mesh.uv must have a same array size of mesh.vertices.
How can i deal with?
2). Face (Vertex/texture-coordinate)
f 4/11 2/12 1/9
f 1/9 3/10 4/11
How to deal with texture-coordinate in the face array??
Thank.
[Solve] http://forum.unity3d.com/threads/180901-UV-map-via-Script?p=1236776&viewfull=1#post1236776