The up vector option is a godsent!
Could we also get a “visibility keyframes as activate” option?
Why:
Currently when keyframing vibility, it’s imported as renderer.enabled keyframes instead gameObject.active.
The problem with that 3D animation softwares do visibility inheritance (gameobject.activate) so when you keyframe the parent the children hide as well, with import keyframing renderer.enabled instead, that breaks as it won’t hide the children.