A package I want to share uses ports which are not accessible by default in unity. You have to change the API compatibility in the player settings to enable the namespace.
I tried writing a script which changes the settings automatically, but that script doesn’t run because unity throws an error about my scripts trying to use ports in the first place.
I don’t want to force users to change the settings themselves.
Is there a way I can configure my package to have the player settings changed before unity imports my scripts?