Import particle animations from 3party applications

Hey, i want to use Houdini 11 to make some particle animations so that i have my player vanish into dust if he gets killed or something like that! Now i want to know, if it is possible to import such particle systems into Unity. And if so, is it then possible to save them as a prefab so i can use that particle system on everything i want to??? Thanks for the help in advanced! Juri

Particle animations from other apps can't be transferred to Unity.

If you just need the particles appear "at" the mesh - use Mesh Particle Emitter.

If you need the initial particle colors to come from the model you could transfer the texture colors into vertex colors (wherever you edit the models) and emit particles with a script, initializing particle coordinates and colors form those of the mesh vertices.

You can animate particles with a script too, just remove Particle Animator and add your own script that animates particles in Update(). This way you can have more control over the animation.

Check out this link for moving particle “animations” from a 3rd party to Unity.