Import scale doesnt scale the avatar

Unity crash if I want to use b.fbx avatar in a.fbx when a.fbx import scale is 1f and b.fbx import scale is 0.01f.

I tried to do so because if I use 1f as import scale in a.fbx ( which I want for all my models) the imported avatar doesnt have the bones scaled.

Is there any workaround without setting the import scale to 0.01f?

If Unity crashes, you need to submit a bug so we can fix it. You can note the reference number here at a later date, but in the mean time you will have to make sure the imported model is the correct scale (0.01) and create it’s own avatar so you can re-target your animations:

Rig tab > Avatar Definition > Create from this model.

More info is available here:

http://docs.unity3d.com/Manual/MecanimAnimationSystem.html