import settings generate colliders

Heey,

I have a track with many of these things on it:

But I want a box collider around these things instead of a mesh collider because the player can get stuck.
So is there a way to change the generate colliders(mesh) in the fbxImporter to generate colliders(box)?

No, but when you place it on the scene just add the “box collider” component to it and if you want to use that model multiple times then put it in a prefab.

oh ok