Import textures as truecolor rather than compressed by default

is it possible to import textures as TrueColor rather than compressed - by default?

I had this question too. Although you don’t have a configuration panel for that, you can override the default Import Settings with an Editor script. I found a similar solution and created this script:

using UnityEngine;
using UnityEditor;
public class TexturePreProcessor : AssetPostprocessor
    void OnPreprocessTexture()
        TextureImporter importer = assetImporter as TextureImporter;
        Object asset = AssetDatabase.LoadAssetAtPath(importer.assetPath, typeof(Texture2D));
        if (!asset)
            importer.textureType = TextureImporterType.Advanced;
            importer.npotScale = TextureImporterNPOTScale.None;
            importer.mipmapEnabled = false;
            importer.textureFormat = TextureImporterFormat.AutomaticTruecolor;

Note that when you import new textures it will change the default settings to Advanced / No power of 2 scale / no mipmaps / automatic truecolor. You can still manually change the Settings to another after you’ve imported a texture.

If all your textures must be in an exact Setting, you could remove the is it already an asset test to make it a little faster.