Hi,
I wish to load using script an image that is larger than the maximum that unity allow for texture (4096/8192).
First I wish to load it into ram and then chop it up into smaller textures.
The image is 18432x1536 and i want to chop it up at runtime, without using external toolchain or reducing the resolution when i bring it into the project.
Is this possible without using a DLL plugin?
Cheers
J