Import Very Large Images

Hi,

I wish to load using script an image that is larger than the maximum that unity allow for texture (4096/8192).

First I wish to load it into ram and then chop it up into smaller textures.

The image is 18432x1536 and i want to chop it up at runtime, without using external toolchain or reducing the resolution when i bring it into the project.

Is this possible without using a DLL plugin?

Cheers
J

Did you ever get anywhere with this?

I’ve got a stereo cubic images I’d like to chop up at runtime too and I came across this thread while Googling to see if it can be done.