I’m one.
Many of the games I play have no plot at all (Beat Saber, QuiVr, KSP, Bloons TD, etc.). Thinking back to the plot-driven games I’ve most enjoyed — Oblivion, Spider-Man 2, and Tron Evolution — I fit the OP’s description exactly.
Here’s my summary of Oblivion’s plot: a dragon appears, much carnage happens, you get away, have a bunch of adventures, and eventually Patrick Stewart appears and says some kind words.
Spider-Man 2: Lots of crime in Manhattan, including Dock Ock (whom I assume you eventually defeat, though I don’t actually remember how that goes down).
Tron Evolution: tons of fantastic acrobatic combat and wall-jumping as you, uh, pursue some goal that involves some sort of virus guy.
To be clear, I loved all of these games and played each one through more than once (which is really rare for me). But yeah, a few years later, I don’t remember much of anything about the plot. At the time, I’m sure I was into the story to varying extent (I remember being particularly intrigued by Tron’s). But years later, what I remember is the action, not the plot.
Maybe. Remember, at the time I was engaged by the plot, and that’s what really matters. Whether people can remember your plot years later doesn’t really matter much. And then of course there are gamers (like the other posters in this thread) who actually do care about the plot.
So I think there’s a point to it, if that’s the kind of game you’re making. Just don’t expect all your carefully crafted plot details to make a lasting impression.