There are very good examples where you only pay a royalty payment (Epic, I am looking at you) and EVERYONE wins.
The payment amount or methods are not the issue here.
There are very good examples where you only pay a royalty payment (Epic, I am looking at you) and EVERYONE wins.
The payment amount or methods are not the issue here.
I am not Unity though, but these I think are more of the simpler cases and they are explained in the ToS and in the announcement. So here is how I interpret the ToS and the announcement:
No, if you reach $200k revenue as the business, you will need to upgrade everyone who is using Unity to Pro. Nothing has changed here, only the limit, because they removed the Plus plan.
You always need to maintain a license based on the previous year revenue. If in year 1 you exceed 200k, in year 2 you use Pro if in year 2 you fall under $200k, in year 3 you can use Personal again. This isn’t changed.
Yes, no matter if you’re a business or a private person, revenue generated in connection of Unity will be counted towards the past year revenue.
I think you do not. They specifically are talking about the runtime. You do not distribute the runtime with your gaming assets.
No, it’s about YOUR published games. No one else’s.
It’s a very specific design for sure and not to everyone’s taste, but I wouldn’t knock it until you’ve given it a fair shot. And the strongest aspect of such an open project is the fact you can make changes yourself or offer suggestions and people will actually hear you out and maybe even implement them!
I don’t know what to do now. I want 3D and C#. So it feels like I’m stuck with older versus of Unity, maybe.
I certainly will not move forward with the online policy. That’s just a terrible and stupid idea. I see all kinds of issues with it. Imagine a hurricane hits and takes out your home, business, and community. What if I go on a cruise? What if I’m a solo dev and I end up in life support? Do I get a medical alert bracelet that has my unity login stamped on it?
Actually, he was right.
Before our income taxes we had better roads, we had growing rail roads and cities. We had one income families. We could afford houses and vacations and good food on one income.
It has never been the amount of taxes, which was way lower back then. It has always been the people who decide how to spend that money.
and inflation
Yeah but, now there’s more extra work involved if you use software like Reallusion or Marvelous Designer. Not to mention if you own stuff from the unity store.
I’m sorry, but this whole debacle is a complete mess. I fear unity may very well be done.
And it was such an easy fix. Instead they add a runtime fee and a login requirement and leave the loopholes to ruin it further.
I didn’t mean the code that is on the user’s hard drive, but the code that the rights holders would continue to have control over. It exists and costs nothing, so it would continue to be monetized because there is a market there. Even if the engine might not be developed further for a while. Until a new company emerges from the ruins that is capable of continuing to develop the engine.
Thank you for your feedback, appreciated.
Trying to “point things out” implies that you believe that the other party is unable to figure that out on their own, you know.
That is ridiculous. You know exactly what I meant. Just under $200,000.
Not even remotely…
To remind anyone reading this, you are slightly offended that I said a number of developers will likely return to Unity, that said they won’t. With the inference that the damage to Unity’s bottom line months and years from now won’t be as bad as some might think based on the number of people saying they won’t be back.
So you are taking offense to me making a reasonable point in a back and forth thread where everyone else has made points → but I am uniquely not allowed to because “obviously everyone knows that point I just made” and it means that I think they are stupid because it is impossible that someone hasn’t already considered my point.
Your logic here is majestic. ** golf clap**. I award you ALL of the points. And may God have mercy on your soul.
Check out Human Diaspora, it’s free on Steam and has an FPS counter when you enable debug info in the settings. I get an average of 60 fps on my old hardware. But yeah, there’s lots of room for improvements here I’m sure.
It is not about “being offended”, it is reminding that “people aren’t stupid”. It is really important to keep in mind that humans aren’t idiots, especially on a forum with a ton of people that are at least at the same level as you. Then again, maybe it is some sort of cultural thing, I don’t know. Because this isn’t the first time I see someone “reminding” of something obvious everybody already understands. Previous one was “sending death threats is wrong, okay? We’re better than that as a community”.
Regarding previous talk about Lumen/Nanite, like I said, I feel like this is not “Killer Feature” level. It’s been a long time since we had a major breakthrough in gamedev. The last thing was probably quiet switch to PBR.
Would be nice to see an engine offering more. I don’t know, for example… a feature set, where a single dev can make soalr system scale game, with life-sized planets, life sized cities, with 8 billion active NPCs, from scratch, without using external resource libraries. In a day.
That would be on killer feature level.
It’s extremely idiosyncratic and arbitrary. Exactly like something made by optimistic and opinionated hobbyists that realised their game design skills weren’t good enough to profit from that, so found a way to leverage antipathy towards other engines for their own benefits.
It’s not the Blender of game engines, and wish the optimism around it would be tempered to some degree of accuracy so that tens of thousands of people don’t waste their time hoping it is, only to later begin stumbling in its MANY pain points in its core “design”.
I’m beginning to think the killer feature of Unreal is Blueprints, but that it’s caught us all out because we only think of it as visual scripting when it’s totally integrated into just about everything, and just works. It wasn’t until I’d spent a couple of weeks with Blender’s Geometry Nodes that I grokked how to think in terms of visual scripting - it’s backwards, most of the time. You build back from temporary results, and then it just sort of works, and you can have a bunch of smaller results along the way, and stages can be seen and sorted for what they are, and kind of recognised as sub-functions. I am only just starting to “ahah… this isn’t as bad as I thought” and it already feels exciting because a LOT more experimentation and iteration can be much more easily done AND shared with others than with code.
Are freelancer contractors used by the company also required to be using Unity Pro ?
Unity now has negative value, it’s just gonna take a while for the stock market to realise that, at which point most of the staff will be sacked.
What is all this Godot hate?
I’ve been seeing it for the past weeks especially here on the forums but nothing concrete just that it’s “like not good, man”.
Is it opinionated? Unreal is opinionated, even Unity is opinionated you just got used to it.
Is it unsuitable for your project? Dude it’s a free open source engine, no sh*it, it won’t make the next Crysis, dont use it then.
I’ve heard comments about godot being a cult but to me it looks like Godot haters have some sort of a cult instead.
Don’t get me wrong, i don’t have anything for or against Godot, I’ve tried it, made some stuff, I think it’s cool, not ready yet but not actually that bad.
I’m team Unreal.
Just can’t get over why all the strong words, it’s a tool not some third world religion.
You don’t “have” to use it!
Yes. If you are freelance contractor working for a pro, you have to subscribe to pro. And I believe if you work for enterprise, you’ll need enterprise tier license. This is a well known problem with unity license that hasn’t ever been addressed.
Godot has people that feel very strongly about the engine and occasionally invade forums of other engines to “spread the word!!!”. It used to be common here. “Godot prophets”, basically.
Those people are extremely annoying and probably the ones that did the most damage to Godot, as several such encounters are enough to develop a dislike of the engine without ever using it.
If anyone is switching to Godot, the right idea would probably be to ignore community completely.
Do keep in mind that in general humans get attached to their tools sometimes.