Hello everyone. I have a problem … I can not import an animation with spline and look at this model in 3ds max ImageShack - Best place for all of your image hosting and image sharing needs. The animations are good and there are no errors, but when you look at unity in the amount that happens ImageShack - Best place for all of your image hosting and image sharing needs, the mesh follows the splines and spline changes position ImageShack - Best place for all of your image hosting and image sharing needs, and animations do not work -.- "please help!
Is there a way to resolve this error?
Another error is that the mesh during the animation does not follow the spline and the animation is not executed properly. please help
exscuse me for my bad english
You only can bake animation on a FBX and import it, for the splines break a vertex so that i won’t change to mesh, I’m not sure why the animation is like that, instead of using IK try a biped too…
ok I solved the problem by as counter strike source and it works if anyone wants to know just ask and I’ll explain
@ rey_x how did you solve your 3ds max animation on a spline path. I ran into the same problem sometime back but the only way i was able to fix it was by key framing my animation.
yea,how did u solved it ? i need to export my tank tracks xD