Imported animated mesh invisible [3dsmax9 FBX] :(


I've created a little character mesh, rigged & and animated it.

That way it looks in 3dsmax:


It has a skin modifier applied on it. Then I imported it in Unity3d, in the little preview window in the Inspector it was displayed well, but when I dragged it into the Scene, only the eyes where shown :(

I figured out myself how to solve this problem. Just let the exporter add a FBX root node.