I’ve imported a loop from an .fbx file with matching start and end frame. The Animation loops perfectly in blender, however in Unity it has a stutter on the loop, because of these strange handles at the start and end of the imported animation. I’ve double checked that it’s not an export issue, these handles appear in the unity defined start/end of the clip. I’ve tried both generic, humanoid and legacy, and with animation compression on and off. The issue appears on all of them. Any tips on how to avoid these? Unity Version 2021.2.8f1

It’s not just the one animation, seems to be common for loops, here’s another example.
I also noticed in the generic version, that it had some gimbal lock issues causing curve flips.
However when playing back the animation in slow motion, these euler flip interpolations aren’t visible, however the inbetweening issues caused by the start/end handles are very visible. Does unity do some live euler unrolling magic?


