Hello, I’ve encountered this problem where an imported animations look a bit different. When I downloaded animations from Mixamo they were a bit different but playing with animation import settings I could fix it, now I made animation myself in blender and import settings doesn’t help. There are screenshots:
This is how the animation looks in the Blender
And this is how it looks in the Unity
As you can see the hands and left feet has wrong position
Also you can notice that in Blender character slouches a bit but in Unity don’t
Does anyone tell what I’m doing wrong?
EDIT:
In the rig tab of import settings animation type is set to humanoid and all bones are correctly setup in the avatar