Hi
The mesh doesn’t have UV’s for lightmapping. This is true.
here is what is in the log,
Registered platform support modules in: 0.0486455s.
Native extension for OSXStandalone target not found
Native extension for WindowsStandalone target not found
Native extension for LinuxStandalone target not found
Native extension for WebGL target not found
Native extension for BlackBerry target not found
Native extension for Android target not found
WARNING: Shader Unsupported: 'QuantumTheory/VertexColors/IBL/Diffuse Linear' - Setting to default shader.
[00:00:31] Enlighten: Precompute started.
Mesh doesn't have albedo UVs. Please create them in your modelling package.
(Filename: C:/buildslave/unity/build/Editor/Src/GI/Enlighten/Jobs/CreateEnlightenGeometryJob.cpp Line: 420)
Mesh doesn't have UVs suitable for lightmapping. Consider enabling "Generate Lightmap UVs" in the model importer.
(Filename: C:/buildslave/unity/build/Editor/Src/GI/Enlighten/Jobs/CreateEnlightenGeometryJob.cpp Line: 424)
Mesh doesn't have albedo UVs. Please create them in your modelling package.
(Filename: C:/buildslave/unity/build/Editor/Src/GI/Enlighten/Jobs/CreateEnlightenGeometryJob.cpp Line: 420)
(m_Channels[shaderChannelIndex].dimension != 0) == (((m_CurrentChannels & (1 << shaderChannelIndex)) != 0))
(Filename: C:\buildslave\unity\build\Runtime/Graphics/Mesh/VertexData.h Line: 141)
Mesh doesn't have UVs suitable for lightmapping. Consider enabling "Generate Lightmap UVs" in the model importer.
(Filename: C:/buildslave/unity/build/Editor/Src/GI/Enlighten/Jobs/CreateEnlightenGeometryJob.cpp Line: 424)
(m_Channels[shaderChannelIndex].dimension != 0) == (((m_CurrentChannels & (1 << shaderChannelIndex)) != 0))
(Filename: C:\buildslave\unity\build\Runtime/Graphics/Mesh/VertexData.h Line: 141)
Mesh doesn't have albedo UVs. Please create them in your modelling package.
(Filename: C:/buildslave/unity/build/Editor/Src/GI/Enlighten/Jobs/CreateEnlightenGeometryJob.cpp Line: 420)
(m_Channels[shaderChannelIndex].dimension != 0) == (((m_CurrentChannels & (1 << shaderChannelIndex)) != 0))
(Filename: C:\buildslave\unity\build\Runtime/Graphics/Mesh/VertexData.h Line: 141)
Mesh doesn't have UVs suitable for lightmapping. Consider enabling "Generate Lightmap UVs" in the model importer.
(Filename: C:/buildslave/unity/build/Editor/Src/GI/Enlighten/Jobs/CreateEnlightenGeometryJob.cpp Line: 424)
(m_Channels[shaderChannelIndex].dimension != 0) == (((m_CurrentChannels & (1 << shaderChannelIndex)) != 0))
(Filename: C:\buildslave\unity\build\Runtime/Graphics/Mesh/VertexData.h Line: 141)
Mesh doesn't have albedo UVs. Please create them in your modelling package.
(Filename: C:/buildslave/unity/build/Editor/Src/GI/Enlighten/Jobs/CreateEnlightenGeometryJob.cpp Line: 420)
Crash!!!
Mesh doesn't have UVs suitable for lightmapping. Consider enabling "Generate Lightmap UVs" in the model importer.
(Filename: C:/buildslave/unity/build/Editor/Src/GI/Enlighten/Jobs/CreateEnlightenGeometryJob.cpp Line: 424)
SymInit: Symbol-SearchPath: 'D:/Unity_5_0_1f1/Editor/Data/MonoEmbedRuntime;.;D:\UNITY 5.0 PROJECTS\LoveHate;D:\Unity_5_0_1f1\Editor;SRV*D:\symbols;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'cyberman'
OS-Version: 6.1.7601 (Service Pack 1) 0x100-0x1
Mesh doesn't have albedo UVs. Please create them in your modelling package.
(Filename: C:/buildslave/unity/build/Editor/Src/GI/Enlighten/Jobs/CreateEnlightenGeometryJob.cpp Line: 420)
(m_Channels[shaderChannelIndex].dimension != 0) == (((m_CurrentChannels & (1 << shaderChannelIndex)) != 0))
(Filename: C:\buildslave\unity\build\Runtime/Graphics/Mesh/VertexData.h Line: 141)
Mesh doesn't have UVs suitable for lightmapping. Consider enabling "Generate Lightmap UVs" in the model importer.
(Filename: C:/buildslave/unity/build/Editor/Src/GI/Enlighten/Jobs/CreateEnlightenGeometryJob.cpp Line: 424)
(m_Channels[shaderChannelIndex].dimension != 0) == (((m_CurrentChannels & (1 << shaderChannelIndex)) != 0))
(Filename: C:\buildslave\unity\build\Runtime/Graphics/Mesh/VertexData.h Line: 141)
Mesh doesn't have albedo UVs. Please create them in your modelling package.
(Filename: C:/buildslave/unity/build/Editor/Src/GI/Enlighten/Jobs/CreateEnlightenGeometryJob.cpp Line: 420)
(m_Channels[shaderChannelIndex].dimension != 0) == (((m_CurrentChannels & (1 << shaderChannelIndex)) != 0))
(Filename: C:\buildslave\unity\build\Runtime/Graphics/Mesh/VertexData.h Line: 141)
(m_Channels[shaderChannelIndex].dimension != 0) == (((m_CurrentChannels & (1 << shaderChannelIndex)) != 0))
(Filename: C:\buildslave\unity\build\Runtime/Graphics/Mesh/VertexData.h Line: 141)
Mesh doesn't have UVs suitable for lightmapping. Consider enabling "Generate Lightmap UVs" in the model importer.
(Filename: C:/buildslave/unity/build/Editor/Src/GI/Enlighten/Jobs/CreateEnlightenGeometryJob.cpp Line: 424)
(m_Channels[shaderChannelIndex].dimension != 0) == (((m_CurrentChannels & (1 << shaderChannelIndex)) != 0))
(Filename: C:\buildslave\unity\build\Runtime/Graphics/Mesh/VertexData.h Line: 141)
(m_Channels[shaderChannelIndex].dimension != 0) == (((m_CurrentChannels & (1 << shaderChannelIndex)) != 0))
(Filename: C:\buildslave\unity\build\Runtime/Graphics/Mesh/VertexData.h Line: 141)
Mesh doesn't have albedo UVs. Please create them in your modelling package.
(Filename: C:/buildslave/unity/build/Editor/Src/GI/Enlighten/Jobs/CreateEnlightenGeometryJob.cpp Line: 420)
(m_Channels[shaderChannelIndex].dimension != 0) == (((m_CurrentChannels & (1 << shaderChannelIndex)) != 0))
(Filename: C:\buildslave\unity\build\Runtime/Graphics/Mesh/VertexData.h Line: 141)
(m_Channels[shaderChannelIndex].dimension != 0) == (((m_CurrentChannels & (1 << shaderChannelIndex)) != 0))
(Filename: C:\buildslave\unity\build\Runtime/Graphics/Mesh/VertexData.h Line: 141)
Mesh doesn't have UVs suitable for lightmapping. Consider enabling "Generate Lightmap UVs" in the model importer.
(Filename: C:/buildslave/unity/build/Editor/Src/GI/Enlighten/Jobs/CreateEnlightenGeometryJob.cpp Line: 424)
(m_Channels[shaderChannelIndex].dimension != 0) == (((m_CurrentChannels & (1 << shaderChannelIndex)) != 0))
(Filename: C:\buildslave\unity\build\Runtime/Graphics/Mesh/VertexData.h Line: 141)
(m_Channels[shaderChannelIndex].dimension != 0) == (((m_CurrentChannels & (1 << shaderChannelIndex)) != 0))
(Filename: C:\buildslave\unity\build\Runtime/Graphics/Mesh/VertexData.h Line: 141)
Mesh doesn't have albedo UVs. Please create them in your modelling package.
(Filename: C:/buildslave/unity/build/Editor/Src/GI/Enlighten/Jobs/CreateEnlightenGeometryJob.cpp Line: 420)
(m_Channels[shaderChannelIndex].dimension != 0) == (((m_CurrentChannels & (1 << shaderChannelIndex)) != 0))
(Filename: C:\buildslave\unity\build\Runtime/Graphics/Mesh/VertexData.h Line: 141)
(m_Channels[shaderChannelIndex].dimension != 0) == (((m_CurrentChannels & (1 << shaderChannelIndex)) != 0))
(Filename: C:\buildslave\unity\build\Runtime/Graphics/Mesh/VertexData.h Line: 141)
Crash in winutils::ProcessInternalCrash(PEXCEPTION_POINTERS pExInfo)Mesh doesn't have UVs suitable for lightmapping. Consider enabling "Generate Lightmap UVs" in the model importer.
(Filename: C:/buildslave/unity/build/Editor/Src/GI/Enlighten/Jobs/CreateEnlightenGeometryJob.cpp Line: 424)
(m_Channels[shaderChannelIndex].dimension != 0) == (((m_CurrentChannels & (1 << shaderChannelIndex)) != 0))
(Filename: C:\buildslave\unity\build\Runtime/Graphics/Mesh/VertexData.h Line: 141)
(m_Channels[shaderChannelIndex].dimension != 0) == (((m_CurrentChannels & (1 << shaderChannelIndex)) != 0))
(Filename: C:\buildslave\unity\build\Runtime/Graphics/Mesh/VertexData.h Line: 141)
Mesh doesn't have albedo UVs. Please create them in your modelling package.
(Filename: C:/buildslave/unity/build/Editor/Src/GI/Enlighten/Jobs/CreateEnlightenGeometryJob.cpp Line: 420)
(m_Channels[shaderChannelIndex].dimension != 0) == (((m_CurrentChannels & (1 << shaderChannelIndex)) != 0))
(Filename: C:\buildslave\unity\build\Runtime/Graphics/Mesh/VertexData.h Line: 141)
Mesh doesn't have UVs suitable for lightmapping. Consider enabling "Generate Lightmap UVs" in the model importer.
(Filename: C:/buildslave/unity/build/Editor/Src/GI/Enlighten/Jobs/CreateEnlightenGeometryJob.cpp Line: 424)
(m_Channels[shaderChannelIndex].dimension != 0) == (((m_CurrentChannels & (1 << shaderChannelIndex)) != 0))
(Filename: C:\buildslave\unity\build\Runtime/Graphics/Mesh/VertexData.h Line: 141)
D:\Unity_5_0_1f1\Editor\Unity.exe:Unity.exe (0000000140000000), size: 51314688 (result: 0), SymType: 'PDB', PDB: 'D:\Unity_5_0_1f1\Editor\Unity_x64.pdb', fileVersion: 5.0.1.11919
C:\Windows\SYSTEM32\ntdll.dll:ntdll.dll (0000000077C30000), size: 1740800 (result: 0), SymType: 'PDB', PDB: 'D:\symbols\ntdll.pdb\9D04EB0AA387494FBD81ED062072B99C2\ntdll.pdb', fileVersion: 6.1.7601.18247
C:\Windows\system32\kernel32.dll:kernel32.dll (0000000077B10000), size: 1175552 (result: 0), SymType: 'PDB', PDB: 'D:\symbols\kernel32.pdb\2548E2898862444C83BBDFF49AB24F0E2\kernel32.pdb', fileVersion: 6.1.7601.18409
C:\Windows\system32\KERNELBASE.dll:KERNELBASE.dll (000007FEFDA10000), size: 442368 (result: 0), SymType: 'PDB', PDB: 'D:\symbols\kernelbase.pdb\0EDDD36C0A824C0A89BB8EE9DA7710F12\kernelbase.pdb', fileVersion: 6.1.7601.18409
any ideas thanks