Imported asset displays with incredibly low resolution

Hi, I was hoping someone might be able to provide an answer or some advice.

I’m working on a 2D platformer, and I’ve saved my level layout in a massive .png file. My problem’d be this: I have imported the level layout and placed it in the scene, and I was somewhat surprised and incredibly displeased to find that the level looks an absolute mess. Blurry, low resolution of the blood-curdling type. I’ve tried Truecolor as that seems to have solved similar issues in the past, but then again I’ve never had to import an asset of this size.

Is there a limit on how big of an asset one can import without the quality being compressed or otherwise compromised? Does the issue solely lie with the fact that my laptop doesn’t have the capacity to display the level as how it is supposed to look? Anything else you think may be causing me problems?

Thank you so much for your time and patience. (:

Change the max size in the import settings. Note that hardware limitations prevents unlimited sizes. 8192 is pretty common these days, but if you want to prevent downscaling on older hardware, it’s best to stick with 4096 max.

–Eric

Thanks so much for the reply!

I have a small follow-up question. Does this mean that if the size I’m working with exceeds 8192 x 8192, I’m going to have to expect it to look terrible?

8192 x 8192 is the max, so if it’s bigger than that, it will be scaled down.

–Eric

Alright, I’m going to attempt to split up the imports and seam them together in the scene, see if that’ll do it. Thank you again!