When I import assets from XSI via the FBX format they come into Unity as prefabs (I think?) with a poly mesh residing in it. I’ve attached an image of it in the Project view.
Could someone tell me which, the prefab or the mesh, I should be dragging into my scenes? Is there any particular drawback to using one or the other? They both appear to work fine but I’d just like to make sure I’m doing things correctly.
Any advice appreciated.