Imported Blender Model Isn't Visible in Unity Editor.

Hey there, I’m extremely new to all of this, and I would like some help. I’ve imported a pre-made blender model into the unity editor to attempt to make a VRCHAT avatar for myself, but when I drag the imported file into my project space (the assets), the entire model is invisible, aside from the bone rig. I cant see a preview of the model T-posing or anything like that on the project space either. Not only that, but I am unable to extract textures nor can I extract materials, both of those options are greyed out and unclickable.

This Isn’t a model I made FYI, I just imported it to a .FBX so it could be used in the unity editor.

I’m very confused as to what to do, and I’ve tried googling these issues yet I cant find any answers that seem to relate to what I’m having issues with. If anyone has any advice or pointers to what I need to do to fix all these issues, please help me out here.

There’s not really anything useful we can discern from the screenshot.

You need to ensure the model is exported properly from Blender. It’s possible you only exported the rig and not the actual mesh part of the blender file itself.

Is there anything specific that I could screenshot that would be helpful or useful for figuring out the issue?

I’m also not sure how to import the mesh part of the blender file itself, all I did was load the blender file in blender itself, exported it to .FBX (and check marking certain settings that I followed from a youtube video about importing blender models into unity), then dragged that .FBX into unity editor

My first guess would be that any of the following were selected in the export menu:


Try again with the settings as shown above to see if that results in visible geometry in Unity.

This worked! Thank you so much. I can now see the full thing in unity editor, the rest is just stuff I have to edit for VRCHAT most likely. Thank you!