I exported a C4D object to FBX then imported it as new asset into Unity.
Everything looks good only the outer walls texture offset is somehow messed up.
The inner walls are right but the outer ones are like 0.2 above the others.
The textures are looking flawless in C4D.
I tried to select the wall and adjust the texture offset on Y axis but that pulls all other (not bugged parts).
Is there any way to move the texture only on the selected object or is there any other way to fix this?
Thanks for the help in advance.
If the UV’s are not default and setup correctly this shouldn’t be happening.
Are you sure the wall is at the correct height? It looks about 0.2 higher in the image above?
And the floor tiling is on the bottom of that wall also - is that correct?
If UV’s are correct - in C4D I would reset the UV’s - recreate the UV’s manually (not default software UV’s) - reapply the texture and re-export. See if that fixes it.
The UVs show up correctly in C4D. I tried the reapply of the textures multiple time. No positive results.
The walls are exactly the same size. The floor tile on the base is the baseboard so it is ok.
Both walls should look like the one on the left but as you see the right one is down 0.2
Found a workaround for the issue:
I made 2 different named textures in C4D applied the same texture to it.
I applied the new one to the 4 outer walls and removed the other ones.
Now after import to Unity I have the option to move the texture for the outer walls without affecting the rest.