I’m having problems with my imported camera animation. In blender we have created a camera animation that has different shots. As example: move trough a restaurant - then the shot changes to a different room - then a different room etc… In blender the shot changes are exactly 1 frame. So there is no transition between the shots it is a hard cut. But when I load this in Unity there actually is a transition. A super fast transition but still noticable. How is this possible and how do I fix this?
Hope that someone can help.