Hi Folks,
I’ve got a problem with my imported Character. It’s moddelt, rigged, properly painted and animated in Maya. I’ve done a sneak animation and it looks fine in maya, but in Unity you can see through the parts of the model where vertices are overlapped.
How can i fix that? I’m not able to do a sneak animation without overlapping vertices. The other odd thing is some vertices are not in the same place where they are in maya. (look between his legs
)
