Imported cube vertex count different than expected

I made a cube in maya, with width, height ad depth divisions set 16. I was expecting a cube with a total of 16^3, 4096 vertices, but on importing and attempting to normalize the cube, I got a return of 1734 vertices. How do I calculate the vertices of not cubing the divisions?

It depends on if your sub-quads reuse verts or copies them. Are the numbers different from what maya showed or just different from what you calculated?

With reusing verts on every face, but not on the edges, I expect 6 * 17*17 = 1734 verts