Disclaimer: Neither I nor my co-worker have any sort of formal training with 3d models, we are learning as we go.
I’m trying to work with models given to me by a co-worker, where he is exporting objects made in Cinema4D. I’ve noticed with the models he gives me that they have, in some cases, a hundred individual meshes listed under them, in some cases individual faces/triangles. They all have names like face__30_2, face__31_2, face__32_2, etc. I believe the objects are being created with NURBs, if that makes a difference. Is this proper, or do they need to be doing something in Cinema4D to combine/simplify those meshes before I ever touch them? I feel like the model should be more solid and I shouldn’t be able to tear individual faces off of them so easily.